In this episode of Bonfire Conversations, I sit down with Ulas Karademir, a key figure in the technical evolution of IO Interactive. Ulas has played an integral role in shaping the studio’s flagship Glacier Engine and has extensive experience with a variety of game engines, including Unity and TMRW. We explore IO Interactive’s incredible 25-year journey, their ambitious Future Devs Program, and the strategic expansion to new locations like Istanbul.
Join us as we discuss the unique culture at IO, the company’s growth and evolution, and Ulas’s expertise in engine and technical development. We also dive into the fascinating impact of diverse international influences on their projects and why the Glacier Engine stands out in a world where many companies are migrating to Unreal Engine.
Whether you’re a fan of IO Interactive’s iconic games or simply curious about the inner workings of game development, this conversation is packed with insights you won’t want to miss.
🔊 Bonfire Conversation is available on YouTube and Podcast Apps: https://li.sten.to/bdrq39ec
🎙️ About Bonfire Conversations: Bonfire Conversations is a podcast where we dive deep into the creative minds shaping the world of entertainment, from filmmakers and composers to game developers and storytellers.
Don’t forget to like, subscribe, and hit the notification bell so you never miss an episode!
Podden och tillhörande omslagsbild på den här sidan tillhör Hamidreza Nikoofar. Innehållet i podden är skapat av Hamidreza Nikoofar och inte av, eller tillsammans med, Poddtoppen.