* Episode 73 is a grab bag of optional rules!

* Piecemeal Armor

* First appeared in the first edition book Denizens Volume 2

* Attempt to simulate making a full suit out of fragments of different types of armor for style purposes.

* Could be used in relation to using hit locations, but that’s not an aspect of the standard Earthdawn rules.

* Chain Casting

* Developed in ED4 to offer guidelines for magicians keeping spells active over multiple castings or extended durations.

* Makes some assumptions to limit rolling dice and interfering with gameplay flow.

* Combat Training for mounts and animal companions.

* Considered a certain number of “trick” slots from Animal Training.

* Based on base creature tier plus ranks of Willful.

* Raising “free” talent ranks.

* Way of reflecting more of the setting realities into the mechanics.

* ED4 makes some assumptions and trades simulation in favor of reducing the perception of “wasting” Legend Points.

* Talent Crisis

* Mechanical teeth for a roleplaying concept introduced in ED1 The Adept’s Way.

* If an adept does not behave in line with their philosophical taboos and strictures, the magic is weaker or may not work at all.

* Should not be used as a cudgel by GMs to enforce “one true way” Discipline philosophies.

* Training Pledges and Ghost Masters

* Alternate advancement method from simply paying silver to a trainer.

* More mystical, leans into idea of a Discipline as a mystery cult or tradition passed from master to student through the generations.

* Possible stronger role-playing bond with a long-term NPC, other story potential.

* Potential drawbacks of the oath and its components.

* Ghost Master ritual is similar just uses a long-dead master of the Discipline.

* Often used for higher tier–Warden and Master–advancement.

* Very flavorful and appropriate for the setting but has its weaknesses.

* Discussion of change for Ghost Master Ritual from talent to knack for ED4.

* Dragons are planned for Episode 75! Get your questions in!

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