Analyze need, identify objectives, curate content and then what? Design and develop the course? No! Try thinking about the design through the lens of a game designer. A gamified event or a serious game.

This allows you to think about the behaviour changes that you want them (learners, employees, managers, etc) to realize by looking at:

- Game goal

- Mechanics

- Actions and Resources

- Failure and winning

Whether you want to nudge behaviour changes by rewarding daily actions, encourage completion of a task, or reward for daily practice just by applying gamification elements, you can discover key components about the topic that you may have missed. Game thinking is the litmus test to whether you have fully considered and included all of the necessary content.

Deborah Thomas is the President, Owner and Senior Consultant at SillyMonkey LLC. She is currently focused on games design and development in training. With over 20 year experience in the L&D field from training manager, instructional designer and game designer, she really has a grasp on what makes great training.

Learn more about Deborah on her LinkedIn! https://www.linkedin.com/in/sillymonkey2008/

Become virtual friends with the IDIODC gang on twitter (and remember you can always stay in the loop with the #IDIODC hashtag):

Deborah: @SillyM0nkey https://twitter.com/sillym0nkey

Brent: @BSchlenker https://twitter.com/bschlenker

Chris: @Chris_V_W https://twitter.com/Chris_V_W

Brent Schlenker is dominKnow's User Community Director. Chris Van Wingerden is dominKnow's Sr. VP Learning Solutions.

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