This week starts with a discussion of Dungeons and Dragons and how great it is. Amos and Chris agree that roll20 is janky, but - like emacs - it’s lovably janky.

The main discussion is about modeling problems using data structures instead of processes. The guys agree that manipulating data with pure functions is a good thing and that the tricky part is where to put this data when you’re done. Chris cautions against the desire to put all of your data into a single global process. Databases are sucky global variables, but at least they’re global variables with rules.

A transcript is available for this episode on Binary Noggin's website: https://binarynoggin.com/blog/episode-80-the-ish-is-what-matters/

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