We’ve got a special show for you this week as we catch up with Andrew Shouldice, the lead developer of Tunic, a game we called on this very show “maybe the best Zelda-like game we’ve ever played.” We pick Andrew’s brain about the origins of Tunic, how the project started, how he met his collaborators, the state of Canadian indie developers, what other games inspired Tunic, the manual concept and where that was born, his reaction to the positive reception, what his gaming backlog looks like, and if there’s a chance we see the little Fox back in action again someday.

If you haven’t played Tunic, check out our review and listen to our podcast episode and believe us when we say it’s one of the best Inspired By Zelda games you’ll play.

… PLUS, get ready for a special treat next week, as we are taking YOUR questions about Andy’s least favorite Zelda game: Tri Force Heroes! Submit your questions for next weeks Tri Force Heroes Q&A show on Twitter or Discord!

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