On this episode of RPGLL, we perform a SWOT Analysis on the World of Dungeons system!



World of Dungeons SWOT



 





Good

Bad




Internal

Strengths

Weaknesses



Only needs two d6 - super simple

Magic rules are inadequate.



Truly simple mechanics and abilities; no referencing.

No rules or guidance for monsters.



Doesn't require GM to roll attacks for creatures. Less "dice time". Less math

Limited character ability growth when leveling up



Easy to create characters on the fly. Simple character sheet.

Easy to die.




No info on how to handle death and dying.




External

Opportunities

Threats



Lots of room for house ruling or building customizations

No adventures are available.



Lots of room for creating custom adventures - see threat.

Plenty of competition with STR, WIS, INT, DEX, CON, CHA




Other RPGs have a more intuitive combat system




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