I sat down with Sean to talk to him about designing board games for two beloved IP's: Sonic the Hedgehog and Bomberman. How did he get these gigs, and what are the challenges you face when you need to meet the expectations of publishers, IP-holders, and fans of the original properties?

0:56 - Sean's start with boardgaming3:53 - First design: Train Heist8:59 - First IP design: Sonic the Hedgehog: Crash Course18:00 - Future design: Unnamed Bomberman game36:08 - Sean's future plans and "dream IP"

Music: Sailing The Solar Wind by Abstraction

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