In this episode I sit down with Patrick Rauland, designer of Fry Thief and creator of the Indie Board Game Designers podcast to talk about the process of creating games. What are the best practices that successful people use? How do you avoid burnout? What does Patrick have planned for his future designs?

This podcast is sponsored by Engro Games, who are running a kickstarter right now for two microgames: Reach and Okazaki. Find more information here.

1:27 - Fry Thief and creating a game in a year5:48 - Designing with constraints9:58 - Lessons learned from the Indie Board Game Designers podcast14:29 - Iteration and quantity22:23 - Memory and note-taking30:13 - Level of industry "literacy" among new game creators33:57 - Marketing tools and strategies42:20 - Patrick's future game publishing plans47:10 - Patrick's design tendencies/patterns49:18 - Overcoming burnout

See more of Patrick's work at https://indieboardgamedesigners.com/ and https://laidback.games/

Music: Sailing The Solar Wind by Abstraction

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